Ved is now also on itch.io!


After about six or seven years, I'm adding a new platform you can get Ved from - itch.io! Nothing will change to the existing website, this is simply another, probably familiar place to download Ved from, and if you use the itch.io app, you should be able to get automatic updates! I've been wanting to add self-updating support for a long time, so this is already a pretty nice option.

I also find myself having a place to write actual devlogs now. I don't think I'll often write much more than the usual changelog and an accompanying paragraph, but let's give it a go and write something more than I can normally fit into a #comms-relay announcement on the VVVVVV Discord!

The original release date

So what do I fill in as a "release date"...

I started with "about six or seven years", but how old is Ved exactly, anyway? The first versions of Ved were released on day one of development, to anyone who asked to get it. In November 2015, along with releasing alpha 36, I made the link to the not-so-hidden download page fully public. In total, I released 70 alpha versions (a1-a60) and 17 beta versions (b1-b17), before moving on to 1.0.0 in December 2016. But people were already using the alpha and beta versions for editing their levels, and each version became progressively more finished. Plus, there were some leftover alpha-esque limitations well into the 1.x.x versions (you couldn't scroll the levels list before 1.2.2, you couldn't even scroll search results before 1.4.5, released in 2019!) So the least misleading birthdate I can give for Ved is the day the first alpha was created, the version it all started with, on 23 July 2015. That's in two days!

Ved has grown all the way from that first alpha, to the version 1.10.0 it is today. I'm so happy with how it all turned out! :D Thanks to everyone who has used and supported Ved over the years!

1.10.0

To round off, here's a (somewhat) full changelog of 1.10.0:

  • Added Indonesian translation by Marchionne Evangelisti
  • Added support for loop points in the music editor (in LÖVE 11+)
  • Improved/Smoothened window creation and scaling
    • No more unnecessary flashing extra windows when scaling is enabled
    • The --help command line argument now insta-exits Ved without creating a window, and the first stdout messages have been slightly cleaned up
    • The crash screen and plugin error screen are now properly scaled
    • The plugin error screen now also has text outlines like the crash screen already had
  • Added autodetection of VVVVVV for playtesting - instead of entering the path to VVVVVV manually, you now only need to have the game running and click "Detect"!
  • On Linux, the filesystem library is now supplied instead of locally compiled (TL;DR)
  • The script editor now warns for simplified commands in int.sc mode and vice versa. It now also gives an explanation in the right bar for why a command is red (video). This new color is also configurable
  • If you have VVVVVV 2.4 (latest commit as of writing), playtesting is now started much faster (down to near-instantly) because VVVVVV loads before you choose a starting position
  • Added hex color display to syntax highlighting color settings
  • Improved the Assets screen, and made it level-specific
  • You can also create assets folders from within Ved, and open them in your file manager/Explorer/Finder.
  • The assets screen now shows how many assets have been modified (e.g. "1 sound effect customized" or "9 images customized")
  • Fixed crash when jumping to out-of-bounds warp token/start point
  • Depending on your setup, scrolling *might* now feel slightly more natural/less slow. You can now also change the mouse scrolling speed.
  • Added remaining VVVVVV 2.3 support
    • One-way tiles are now colored according to the tileset
    • Added advanced level options dialog with onewaycol_override checkbox
    • Enemies, platforms and conveyors are now gray in the gray Warp Zone tileset (instead of green)
    • Added support for music files having up to 127 songs
  • Updated the font
  • Added radio buttons for switching between custom brush tool modes (to supplement toggling with Shift)
  • Made song durations in music player work in LÖVE 0.9.x
  • Replaced the text renderer with a new one
    • Dropped the usage of TTF and ImageFonts, now uses the same font.png format as VVVVVV itself (TTF was a pain)
    • Custom font.png is now supported on LÖVE 0.9.x
    • Printing invalid UTF-8 doesn't cause a crash anymore
  • Fixed exported map images being mis-scaled if Ved is scaled and the dialog is kept open
  • Added option for enabling/disabling automatic script bumping
  • Changes were made to several translations
  • Added AppImage download for Linux, added native support for Apple Silicon processors, and updated bundled LÖVE from 0.10.2 to 11.4

Enjoy!
- Dav999

Files

Ved (Windows) 6 MB
Version 1.11.1 38 days ago
Ved (macOS) 10 MB
Version 1.11.1 38 days ago
Ved (Linux AppImage) 6 MB
Version 1.11.1 38 days ago
Ved (LÖVE package) 2 MB
Version 1.11.1 38 days ago

Get Ved

Leave a comment

Log in with itch.io to leave a comment.